If you learn your way around the environment and enemies and figure out the path ahead, you'll make good progress and locate a path forward to find new shells and new weapons (which also come in fours). What initially looks like a labyrinth with a myriad of similar-looking paths slowly becomes a familiar quantity if you take your time to explore. The adventure starts in the hub world, Fallgrim, which is an overgrown forest that's intersected by swamps and enemy campfires. The structure of the game is slightly confusing. Like other Soulslike titles, the journey is fun and engaging enough to make the story irrelevant if you want it to be. There is a story, and if you're familiar with Dark Souls, you'll have an idea of the lengths you'll have to go to uncover the lore. You get the first pretty quickly, but you'll have to search out the rest before you can use them. There are four shells in the game, each with different stats that determine your health, resolve and stamina. Fret not, since our pale protagonist can inhabit "shells," or fallen human warriors. A single hit means instant demise, but it can harden its skin to repel incoming damage for a short time. We start the game as a creature referred to as "foundling," which isn't fit for battle. On the other hand, the trimming of RPG mechanics, short runtime, and gameplay novelties twist the game into a direction that is unmistakably its own. Mortal Shell seems to invite the Souls game comparisons with its gloomy color palette, slow and methodical combat, confusing maze-like world, and cryptic item descriptions.
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